Ships have 3 different layers of Health Points (HP) keeping them alive.
An attack against a ship will deplete the HP bars in the following order: Shields > Armor > Hull
Different HP types counter different weapon types, a bit like "rock paper scissors". Below are the counters.
Shield[ | ]
Ship shields are an energy based shield system that stop most projectiles before they ever hit the ship.
Shields prevent Electric weapon secondary effects.
- Kinetic Weapons: Damage -30% against Shields
- Thermal Weapons: Damage +30% against Shields
- Explosive Weapons: Regular Damage against Shields
- Electric Weapons: Damage +50% against Shields. Negates Electric Effects: Disruption (Disruption Cannon), Stun (EMP), Energy Loss (Lightning Beam).
Armor[ | ]
Armor represents a layer of armor plating over the ship's hull.
- Kinetic Weapons: Regular Damage against Armor
- Thermal Weapons: Damage -30% against Armor
- Explosive Weapons: Damage +30% against Armor
- Electric Weapons: Damage -50% against Armor.
Hull[ | ]
Hull represents the walls of the ship that hold back the vacuum of space. The last line of defense.
- Kinetic Weapons: Damage +30% against Hull
- Thermal Weapons: Regular Damage against Hull
- Explosive Weapons: Damage -30% against Hull
- Electric Weapons: Regular Damage against Hull.